Here are the answers to a few questions players brought up repeatedly.

E-mail Addresses

When I sign on to the game, why does it require an e-mail address?
To help keep track of players, including (sadly) those who behave in an abusive manner. Also, to provide a means to contact you if something important needs to be announced (e.g., an important change, extended downtime, or a significant game-related event.) Specifically, your e-mail address will never be used to send you unsolicited commercial e-mail (also known as spam) nor will it be disclosed to a third party (sold or otherwise transferred) who may use it for such a purpose. E-mail addresses (along with any other personal information that you may provide) will also never be disclosed to other players in the game, be they 'wizzes' or 'mortals'.
Can I use an invalid e-mail address?
Please don't. The error messages I get when you do that are annoying, and you won't really be able to use your account afterwards, because you'll never receive the password to go with it.
Do other players (including wizzes) ever see my e-mail address?
No. Only game operators (arch-wizards) do.
I accidentally used the wrong e-mail address. Can you resend my password please?
Sorry, no can do. In these days, it is way too easy for an impostor to create an e-mail address that differs from yours in only one or two letters, and then steal your passwords. For this reason, it is our standing policy to send passwords only to the e-mail address under which the account is registered. If you used the wrong e-mail address with a persona name that you're rather attached to, don't worry: after approximately 60 days, your persona will be erased due to inactivity, and you'll be able to reclaim the name.

Does Free Mean Free?

You can't be giving away this game for free. There must be a catch. What is it? Are you using our e-mail address for some commercial purpose?
Yeah, right. Sure, I have acquired my 20+ years of programming experience for one single purpose: so that finally, I can write 14,000 lines of C++ code with which to harvest a few hundred e-mail addresses that I can then use to sell you a psychic reading, a multi-level marketing franchise, a weight-loss pill, hot virgins or images of same, a hair-growth formula, useless plans for illegal pay-TV decoders, or some equally desirable quality product or service. I mean... come on, people. Never mind any claims I can make as to my integrity and whatnot, but have you any idea as to the cost of 14,000 lines of code? Using this very crude measure of software productivity and a rough estimate of $10/line, that'd mean that I spent $140,000 worth of work to collect, what... perhaps a thousand e-mail addresses? Now if you can tell me how I can make more than $140 per address in order to recoup my investment, I am all ears... for now, though, the game remains free and if I really want to stop making money as an expert programmer and become a scumbag junk-mailer instead, I'll just buy a million addresses and some mass-mailing software from another scumbag for a couple of hundred dollars. Or, to put it in other words, the game exists because it's a labor of love for me, and it remains free, if for no other reason, then because I have no idea how to make money out of it and keep it viable at the same time, while I can make a comfortable living from other projects as a professional programmer.
So why did you do it?
I think I can tell the story now. Let the dirty secret be known to all. You see, it's all the cat's fault. Despite years of repeated promises, Richard never put this sleek, black cat back into MUD2. So when British Legends was terminated on CompuServe, MUD's cat ceased to exist. I'm sure you agree that this was intolerable, and something had to be done.
OK, so the game is free but I have too much money and I want to contribute. How?
First of all, the game is free, no questions asked and no strings attached. You are neither encouraged, nor expected to contribute; those who do contribute will receive no preferential treatment in the game. So how can you contribute? The easiest is via the PAYPAL online payment service; just send money to If you cannot use PAYPAL, please send an e-mail and ask for a postal mailing address. And thanks to those who contributed already!

My Account

Can I have more than one account in the game?
Yes, absolutely so.
I can't remember my password. Can you resend it please?
I can't, but you can. Try to log on to the game a few times using the wrong password, and it will eventually offer to resend the correct password to you (using the e-mail address with which you signed up when you created your persona.)
I no longer want to play your stupid game. Shall I tell you that you can erase my persona?
Please don't punish me with even more mail, just go away if you don't like our game. Your persona will be automatically erased anyway after more than 60 days of inactivity.
What happens if I 'make wiz' in the game?
Should such an unfortunate thing happen to you (well, you may not consider it unfortunate yourself, but it's unfortunate to a poor, overworked arch-wizard!) you're requested to send e-mail at your earliest convenience to (e-mail advertisers: see disclaimer.) Until you hear from an arch-wizard, you're requested to remain invisible and refrain from interacting with your mortal friends (or your mortal enemies, for that matter.)
I am a wiz from British Legends and I cannot use my name. Why?
The names of 'permed wizzes' from British Legends have been reserved. If you can be verified as the 'rightful owner' of a name, you'll be permitted to use it. Note that this doesn't mean that BL wizzes enjoy any special privileges here other than the protection of their (often, very well established) names and (if they had such a thing) their tombstones.

Game Features and Authenticity

Where can I chat with my fellow players?
An on-line discussion forum is soon to come.
I cannot find feature X in the game. I thought this version is supposed to be 100% compatible with British Legends?
Well, yes, but... Richard Bartle reports that the British Legends code base, which resided on CompuServe's computers, is lost for good. This version is based on a version of the code that actually predates British Legends. Features that have been added to British Legends after the game was installed at CompuServe needed to be reconstructed on the basis of saved game logs and our (often imperfect) memories. Many important features have been reconstructed successfully; some are works in progress, some are put on hold pending reliable logs that can be used to aid in their reconstruction.
I would like to see feature X in the game. Would you consider adding it?
No. If you want to see a new and improved MUD, visit MUD2.COM; MUD2 is the latest version of Richard Bartle's game, continuously upgraded and updated with new features. MUD1 exists for another reason: many of us believe that in its original form, despite (or perhaps because) of its simplicity, MUD1 represents a uniquely well balanced, highly enjoyable on-line game. For this reason, apart from bug fixes and maintenance, it is doubtful that any new features will be added to this game.
This can't be British Legends, this game is much faster!
The slowness of British Legends was a consequence of a CompuServe requirement. Originally, MUD ran at whatever speed the computer that it was hosted on permitted. Even I am not that much of a purist (not even after reverse engineering all those thousands of lines of BCPL code and faithfully porting it to the Windows server platform) so as to insist that we artificially slow down the game. (Actually, it is slowed down a little, just not to the same extent that it was slowed down on CompuServe. Other measures were also incorporated into the game code in order to prevent the higher speed from compromising the game's balance.)
I can't stand it, RESTORE THE DELAY!
Trust me, we tried. The response was overwhelmingly negative. Of course I realize that no solution will make everybody happy, but the general concensus is that the faster game is more enjoyable, and also (very important!), it will make the game more attractive to new players.
I want color!
No. MUD2 has color if that's what you really want.
What's this VALLEY area? Are you turning this game into MUD2?
Not at all! The VALLEY area (that you reach when you go EAST from the Narrow Road Between Lands) actually existed before British Legends was ever installed at CompuServe. For some reason, this area was never installed by CompuServe, but that's no reason for us to not use it here.
Why is VALLEY not integrated into the main game? Why do I have to drop everything to go there?
The MUD engine has the ability to run more than one game (database). MUD is one such database, VALLEY is another; there were other legendary games in times past that used the same engine, for instance the infamous MIST. But these are really separate games and should be viewed as such.
So whatever happened to VALLEY anyway? When I go east from NRBL, it's no longer there.
VALLEY has been (temporarily? permanently?) removed because it was grossly abused.

Rules and Cheating

What are the rules of the game?
Short version: there aren't many.
Longer version: Please read or Terms & Conditions. If there are any rules you disagree with, please feel free to comment on them; the purpose is not to offend players but to provide a consistent, manageable playing environment, and this is no large corporation with an army of lawyers, so the rules can be changed if necessary!
What is multilining?
Multilining is the use of two (or more) personae at the same time in such a way that they can communicate outside the game. Examples include roommates playing MUD and talking at the same time, or a single person using multiple personae. Multilining is unfair to other players: for instance, if another player dumbs your persona, he can reasonably expect that you wouldn't be able to call for assistance. For this reason, multilining is considered a form of cheating; if wizzes detect signs of multilining, they will likely intervene.
What is looby-loo?
Looby-loo (the phrase has its obscure origins in a British children's television series) is the use of multiple personae (not necessarily at the same time) in such a way that one takes the risks, while another enjoys the results. For instance, collecting and stashing treasure using a one persona and then scoring points for it using another would qualify as looby-loo. This is considered cheating.
Can I use macros and triggers?
Macro use is not exactly welcome, but it is acceptable; we recognize that not every MUD player is a ten-fingered typist and a keyboard macro can be a life-saver. Trigger use is strongly discouraged. If I wanted to run a game in which moronic scripts compete each other, I would just cut the Internet connection and let the scripts run on a local computer instead; much cheaper, and hassle-free, too. MUD IS A GAME FOR PEOPLE, NOT SCRIPTS. If you are a trigger user, please don't complain if wizzes treat you unfairly, or worse.
What are triggers?
You don't want to know.

Miscellaneous Topics

What's the issue with these confusing names? Is the game called MUD, MUD1, or British Legends?
The original name of this game was Multi-User Dungeon (derived from the name of the single-user Dungeon game, predecessor of the classic Zork series), or MUD for short. When CompuServe obtained the rights to run the game, it began marketing it under the name British Legends (players usually referred to the game by its abbreviated name, BL.) The author in the meantime developed a new version of the game, MUD2; to distinguish the original version from the new one, many began to call the old name MUD1. As a matter of curiosity, the actual version number of MUD1 is version 3, whereas MUD2 is version 4 (versions 1 and 2 were experimental versions with limited playability.)
So what's this Goat Cup thingie that I've been hearing about?
The Goat Cup is an annual tournament of the Land's wizzes. The tradition started many years ago on CompuServe, and by popular demand, it's been reintroduced here. The Goat Cup tournament is usually held in February each year.

by Nimue and Valentine


1. Connecting to MUD
1.1. WizTerm, MUD's Dedicated Windows Client (Downloadable)
1.2. Direct Connections
1.3. Other Ways to Connect
1.4. MUD's IP Address
2. The Basics
2.1. Creating a Character
2.2. Signing In
2.3. Changing your password
2.4. Forgot your password?
3. The Object of the Game
4. Starting to Play
4.1. The Tearoom
4.2. Entering the Land
4.3. Swamping Treasure
4.4. Fighting and Killing
4.5. Talking to Players


1. Connecting to MUD

MUD is played through a telnet application, which is a standard utility that allows you to interact with a remote computer in text mode. You can connect to MUD directly from this page by using one of our telnet or java links below, or you can download MUD's dedicated client, WizTerm.

1.1. WizTerm, MUD's Dedicated Windows Client (Downloadable)

WizTerm is a client program programmed especially* for MUD by Sirsloth the wizard. In addition to the standard enhancements offered by many commercial mud clients (an input line, macros, aliases, etc.), WizTerm provides MUD-specific features such as automatic player tracking to the F-keys, an auto-drink command, hit and sleep counters set especially to MUD's internal timers, special split-screen snoop windows, and auto-logging of your game sessions.

WizTerm is free, and is maintained by Sirsloth. Follow the link to Sirsloth's pages, below, to view the system requirements for WizTerm, read more about WizTerm, download a copy, or access the WizTerm manual.

Before you download WizTerm, you might want to try JWizTerm, the Java-based version of WizTerm that works right in your Web browser. JWizTerm works with most modern browsers that support Java applets.

JWizTerm requires no downloading and installation. Components of JWizTerm will be automatically downloaded by your browser when you first connect to the game.

WizTerm Links

Play MUD in your browser with JWizTerm
Visit Sirsloth's WizTerm Homepage
(Opens a new window in your browser)
View the WizTerm Manual The WizTerm Manual
(Opens a new window in your browser)
Download WizTerm.exe WizTerm32.exe

*We used to say "officially endorsed" here, but some folks took this to mean that everything you can do with WizTerm is also officially endorsed! In any case, this is just a game, so who cares what's official and what isn't?

1.2 Direct Connections

You may connect directly to MUD from this page by following one of the links below.

 Plain Telnet
Primary Connections    Port: 27750
Quick and easy, but rather Spartan.
Alternate Connections
(Use only if the primary address fails.)    Port: 27750


On a Windows PC, if neither of the above work, you can bring up the "built-in" Windows telnet by clicking Start, Run,... and typing telnet 27750.


Please do not use the alternate address unless you really have to. This address has limited bandwidth and it is meant to be used as a backup only. If you use this address frivolously, you may be disconnected from the game with no prior warning.

1.3. Other Ways to Connect

While the game administrators do not recommend or endorse any particular program, you may find the following links useful if you are unable to use either the direct telnet or java connections or WizTerm.

For Mac Users:

Rapscallion (
Savitar (

For Unix and Linux Users:

TinTin++ (

For Amiga Users:

Amimud (

An important note to non-WizTerm mud client users: Some mud clients provide a feature that allows you to automatically reconnect to the game. Some players occasionally leave this feature on when their computer is unattended. This causes problems for everyone. For this reason, if you connect to the game continuously without ever logging on with a persona, it may be necessary to disable incoming network connections from your computer altogether.

1.4 MUD's IP Address

The numeric IP address is subject to change without notice. You are urged to use the symbolic address whenever possible. Same thing goes for the alternate address,

2. The Basics

2.1 Creating a Character

The first time you sign into MUD, you will need to create a character. You will first see this message:

   Welcome! By what name shall I call you?

Enter the name you would like to use. Your name will be limited to 9 characters. If you type in a longer name, your name will be truncated to the first 9 characters. Avoid selecting obscene names, since although the game may not catch the name and refuse its use, an immortal in the game may require you to change your name.

After you enter your name, you will be asked what sex you would like your character to be. Although, it may seem obvious, your only choices are male or female. You can type either f or m as appropriate.

After entering your sex, you will be asked for your email address. You must enter a valid email address to create a character. You will then be asked to type your email again to confirm your email address. After that, you enter the game and may go ahead and play.

The password for your character will be sent to the email address you entered upon registration. Use this password to connect the next time you play. You may change your password using the PASSWORD command and entering the information requested at each prompt. More complete instructions are below.

2.2 Signing In

Signing in is an easy process. You need only enter two pieces of information: your character name and your password. If you are logging in for the first time after you created your character and have not changed your password, use the password which was sent to the email address you provided during character creation.

2.3 Changing your password

You can change your password within the game using the PASSWORD command. You will be asked to enter your current password, the new password you would like to use, and the new password again for confirmation. No player, mortal or immortal, can see your password as you type it in.

2.4 Forgot your password?

If you've forgotten your password, send an email to

3. The Object of the Game

The goal of MUD is become a wizard or witch, i.e. "make wiz". To make wiz, you must get 102,400 points. Points are earned in 2 basic ways:

  1. "Swamping treasure", finding treasure and dropping it in the appropriate place.
  2. Killing the game's creatures ("mobiles") or other players.

Points are also available in a variety of other ways, including completing some game actions.

4. Starting to Play

4.1 The Tearoom

Congratulations on finding the tearoom! The Elizabethan Tearoom is the only safe room for mortals. You cannot be attacked by other mortals here, so it's a popular place to come and chat. At least, until a wizard or witch boots you out of safety into the fray!

4.2 Entering the Land

Now that you're here in the tearoom, you can type EXITS or X to see all the ways to enter into the Land where the real play begins. The exits release you into selected areas. A good first choice for newbies is to go IN.

The IN direction will take you into the Hall in the Gravedigger's Cottage. This is an especially good place for you to explore, since it has several useful tools (provided you beat the other players to them) plus some treasure. Swamping treasure, that is dropping your treasure in the swamp, is one of the main ways you'll gain points and levels.

4.3 Swamping Treasure

To find the swamp, just type SWAMP until you get there. It's a good idea to make a paper and pencil map though since good navigation is essential! To convert your treasure to points once you find the swamp, type DR T, short for DROP TREASURE. If you'd like to find out how many points you're going to get for it, type VAL <item> where <item> is the name of the thing you're planning on dropping (e.g., VAL CROWN). The current value is how many points you'll rack up.

To check how many point you'll need to get to the next level, type LEVELS. Other useful commands include HELP, INFO, COMMANDS, SPELLS, and HINTS.

Now that you know how to swamp treasure, it's time to explore! Don't hesitate to try everything. MUD is a game where experimentation pays off. Some places to look for are the cottage, the attic, the mausoleum, the mine, and the cave.

4.4 Fighting and Killing

Killing mobiles and even other players is quite a popular pastime in MUD! Of course, this makes dying very common. One of our most famous sayings here is You haven't lived until you've died in MUD.

Plan on dying a lot. Player-to-player combat is encouraged. Although it's disheartening to lose that first persona, you'll soon find you're fighting and killing with the best of them. Try to learn from your early fights, even those with mobiles, and do chat with killers. Most are more than willing to brag about their prowess, giving away valuable info in the process.

Killing, in addition to giving that thrill of victory, is also a popular way to gain points. The rewards are big for killing other players, which may partially explain it's popularity!

It is often said that survival is the hardest puzzle in the game.

4.5 Talking to Players

Talking to other players is encouraged. While MUD doesn't allow outright disclosure of puzzle secrets among players either in or out of the game, we do encourage hints and trades. Talking to other players is an excellent way to gain some info for yourself as well as make friends!

There are 4 basic ways to talk to others in the game:

Talking directly to another person

To talk directly to another person, type their name and your message.

Example:    Viktor hi!

Talking to everyone in your room

To talk all players in your location, type " and your message.

Example:    "hi everyone!

You must use a " (double quote). Single quote will not work, nor will using the SAY command.

Talking to everyone of a particular level

If you'd like to speak to everyone who is at a particular experience level in the game, type <level>,<message>.

Example:    To speak to all sorcerers, type sorcerer,hi

This works regardless of your own level, except that you cannot address wizzes this way. (Use the WISH spell for that purpose, e.g., WISH,I am new and I need help! Be careful not to overuse this command, though; wizzes can get pretty annoyed if they are bothered often. You have been warned!)

Talking to everyone in the game

You may shout a message to everyone in the game. Quite a lot of shouting occurs in MUD from time to time, so don't be shy about it!

Example:    sh hi everyone!

We hope you've enjoyed our brief description of MUD and find this information useful. See you in The Land!

We have several pages to assist new players.

Two witches, Nimue and Valentine, wrote How to Play, a document that describes in detail how to connect to the game and start playing.

Once connected, you might want to check out Spirogyra the wizard's Tips for Players Just Starting Out.

We also have a section containing answers to Frequently Asked Questions.

On computers with a properly configured TELNET program, you can click this link or TELNET to port 27750. This is the primary server address, and it is recommended that you keep using this address when possible. You can, however, also try the backup address, which is (the port number remains 27750.)

An alternative to "plain" telnet is the Windows client program written by our very own SirSloth the wizard: WizTerm32.

If you are using an older version of Java (not recommended) and an older browser, you may still be able to access the game using our Java-based front-end.

Or, you may choose to visit our Help pages for more advice on how to play.